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2015 – 2022 / Stockholm and Los Angeles

OZONE

A market for the people the market ignored.

I began building OZONE in 2015: a professional network connecting creatives from excluded communities directly to the brands that wanted to reach them. The name comes from Opportunity Zone. In 2017 I pitched it to Quincy Jones III. We worked together for five years and incorporated it as THXRD Inc in Delaware in November 2019. It shipped as a mobile app and a web platform at ozoneapp.com. It never reached full public launch.

Polar Talks, Stockholm, June 2019. Official Polar Music Prize channel.

“We built a platform where people from orten, no matter where they live, can connect with the right people. Brands. So they can create monetisation opportunities amongst each other. There’s a payment gateway, so if somebody works at a brand agency and they’re like, man, I need a great urban artist, they can go on the platform and find them, and whatever work they do, they pay them on the platform. Everybody can stay where they are, and that gives them access.”

“And this is the man that built the platform. To me he’s one of the most special types of people I know, because he’s equally creative and equally tech. He’s a dancer, musician, everything.”

Quincy Jones III, chief executive of THXRD Inc, at 27:46

What it was

Two sides of the same city, and no bridge.

Between 2009 and 2012 I was the sole photographer for one of Sweden’s most followed fashion bloggers, and I built the platform the blog ran on. From inside I watched the audience move from publications to individuals while brands had no process for it. No contract, no rate card, no category. By 2015 creators were becoming the distribution layer of culture, and the platforms they built on were made to hold attention, not to route money.

Walk into Rinkeby, Tensta or Husby on any evening and you find producers, dancers, videographers, singers and designers operating at a level that would get them signed in any city in the world. What has never been true is access. A brand in central Stockholm has no route in. The talent has no route out. That is a market failure, not a talent failure, and market failures are engineering problems.

In 2017 I pitched OZONE to Quincy Jones III. He is the definition of the person the platform was for: Bel Air on one side, southern Stockholm on the other, fully at home in neither. He had a name for it. Third culture. We started working together in late 2017. He brought the argument, the credibility, thirty years of relationships and the money. I brought the product.

THXRD Inc was incorporated in Delaware on 27 November 2019, file 7713152, formed through Perkins Coie and banked with Silicon Valley Bank. The engineering team was contracted in Stockholm at full senior consultancy rates, and Quincy Jones III paid those invoices personally. Quincy Jones was not an investor. What he gave was access, and in that world access is the harder currency.

The mobile app was built by that team. A React web platform ran at ozoneapp.com, listing users, their profiles and their posts, and the Internet Archive captured it in January 2022. There is archive footage from 2015 and 2016 of me walking the producers illmind and Kato through the app, long before it was shown to anyone else.

“OZONE is a professional social network for creatives that gives Third Culture communities the premium access they need to succeed regardless of geographic location. The app allows users to showcase their work, create global dream teams, distribute their content, transact with one another, find opportunities and transact directly with brands.”

THXRD Inc supplier agreement, clause 1.3, executed 24 February 2020

Creator profiles

Skills, location, portfolio, legible to a brand manager with a budget.

Profile value

An algorithmic score drawn from connected sources including Spotify.

Collectives

Creators working as a unit, from a duo to a full dream team.

Opportunities

Company briefs with the budget visible, deliberately.

Spotlight

A curated front page.

Payment on platform

A creator paid directly by a company in another country, no intermediary.

OZONE app design, 2019: brand profile for H&M, creator profile for Cherrie, project view and Spotlight screens

The app as designed: brand profiles, creator profiles, projects, Spotlight

OZONE search by discipline and place near Rinkeby, Stockholm, and the web platform at ozoneapp.com, design comps, 2019

Search by discipline and place; the web platform at ozoneapp.com

The OZONE profile system, brand design, 2019: profile cards for Mary N'diaye, Maceo Frost and Cherrie

The profile system, OZONE brand design, 2019

The team

Three officers, two engineers.

Quincy Jones III

Chief executive

Producer for 2Pac, Ice Cube and Nipsey Hussle across more than forty million records sold. Founded QD3 Entertainment. Coined the team’s use of third culture.

Anik Devaughn

Chief product officer

Creative polymath. Taught himself to code at ten, studied computer engineering at KTH, and has moved through dance, music, fashion, photography, design and technology. Built the product.

Arturo Nuñez

Chief marketing officer

Previously vice president of global marketing for Nike Basketball, then chief marketing officer for Apple across Latin America.

Erik Hellman

Technical lead

Senior contracted engineer, Stockholm, from January 2020.

Joakim Carlgren

Mobile developer

Senior contracted engineer, Stockholm, from February 2020.

Anik Devaughn embracing Quincy Jones, who is holding the signed copy of The Complete Quincy Jones, at his 85th birthday, Los Angeles, 14 March 2018

With Quincy Jones at his 85th birthday, Los Angeles, 14 March 2018

Quincy Jones III showing the OZONE logo on his shirt, with the Michael Jackson platinum records behind him, at Quincy Jones's home in Bel Air

QD3 wearing the OZONE logo, Bel Air

The OZONE deck open on Anik Devaughn's laptop on the coffee table at Quincy Jones's home in Bel Air, March 2019

The OZONE deck on my laptop, Bel Air, March 2019

What happened

The idea was right. The timing was wrong.

We were building for rails that did not exist yet. The version of OZONE I wanted ran on blockchain: verifiable creator identity, transparent transaction history, payment settling without an intermediary taking a cut for permission. In 2018 that was the correct architecture and an impossible one. The infrastructure was not there, the tooling was not there, and the people who could build it were not findable.

Then 2020 arrived. COVID closed the live events layer, one of the legs the whole thing stood on, and separated a company already split across two continents. At the end of that year QD3 moved back to Los Angeles to be close to his father.

We carried on for another two years, building the same product from opposite sides of the world with very different lives around us. By late 2022 we wanted different things and parted ways. I had been running at full speed for seven years and burned out properly, the kind you do not negotiate your way out of. The company stopped being maintained and Delaware voided the entity on 1 March 2023. None of that was clean or painless. The idea was right, the timing was wrong, and life arrived in the middle of it the way it does.

Seven years on, the rails exist. I went and learned the thing that had been missing, at DeGaming, a company built natively on Web3, and I have spent the years since building AI ventures. One person with the right architecture can now build what needed a company in 2018.

What that failure actually taught me is its own piece: Being early is the same as being wrong →

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